; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached. ; NOTE: At hudmessages, use the empty value for set NO hudmessages. ; NOTE: If you disable the plugin, all sounds wont be precached. ; Enable or disable the plugin. ENABLE/DISABLE PLUGIN = 1 ; Hudmessages in RGB. ; NOTE: Use underline for random value. The underline is: _. ; NOTE: The maximum value is 255 and the minimum value is 0. HUDMSG RED = _ HUDMSG GREEN = _ HUDMSG BLUE = _ ; Killstreak ; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ... ; NOTE: You can modify the REQUIREDKILLS values. ; NOTE: You also can modify the messages will be sent to the players. ; NOTE: You also can add or remove sounds from this list. ; NOTE: There's no sounds limit. KILLSTREAK EVENT = 1 ; Sounds structure: ; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound} ; SOUND = {soundnumber} MESSAGE @ %s {message} SOUND = 1 REQUIREDKILLS 2 = QuakeSounds2/multikill.wav SOUND = 1 MESSAGE @ %s is on multikill! SOUND = 2 REQUIREDKILLS 3 = QuakeSounds2/assasin.wav SOUND = 2 MESSAGE @ %s is assasin! SOUND = 3 REQUIREDKILLS 4 = QuakeSounds2/ultrakill.wav SOUND = 3 MESSAGE @ %s made an ultra kill! SOUND = 4 REQUIREDKILLS 5 = QuakeSounds2/excellent.wav SOUND = 4 MESSAGE @ %s is excellent! SOUND = 5 REQUIREDKILLS 6 = QuakeSounds2/killingspree.wav SOUND = 5 MESSAGE @ %s is on a killing spree! SOUND = 6 REQUIREDKILLS 7 = QuakeSounds2/killingmachine.wav SOUND = 6 MESSAGE @ %s is killingmachine! SOUND = 7 REQUIREDKILLS 8 = QuakeSounds2/rampage.wav SOUND = 7 MESSAGE @ %s is on rampage! SOUND = 8 REQUIREDKILLS 9 = QuakeSounds2/pancake.wav SOUND = 8 MESSAGE @ %s is pancake! SOUND = 9 REQUIREDKILLS 10 = QuakeSounds2/eagleeye.wav SOUND = 9 MESSAGE @ %s is eagleeye! SOUND = 10 REQUIREDKILLS 11 = QuakeSounds2/unstoppable.wav SOUND = 10 MESSAGE @ %s is unstoppable! SOUND = 11 REQUIREDKILLS 12 = QuakeSounds2/vengeance.wav SOUND = 11 MESSAGE @ %s is vengeance! SOUND = 12 REQUIREDKILLS 13 = QuakeSounds2/monsterkill.wav SOUND = 12 MESSAGE @ %s made a monster kill! SOUND = 13 REQUIREDKILLS 14 = QuakeSounds2/unreal.wav SOUND = 13 MESSAGE @ %s is unreal! SOUND = 14 REQUIREDKILLS 15 = QuakeSounds2/outstanding.wav SOUND = 14 MESSAGE @ %s is Outstanding! SOUND = 15 REQUIREDKILLS 16 = QuakeSounds2/godlike.wav SOUND = 15 MESSAGE @ %s is G o d L i k e !!! SOUND = 16 REQUIREDKILLS 17 = QuakeSounds2/retribution.wav SOUND = 16 MESSAGE @ %s is retribution! SOUND = 17 REQUIREDKILLS 18 = QuakeSounds2/headhunter.wav SOUND = 17 MESSAGE @ %s is a head hunter! SOUND = 18 REQUIREDKILLS 19 = QuakeSounds2/combowhore.wav SOUND = 18 MESSAGE @ %s has an combowhore! SOUND = 19 REQUIREDKILLS 20 = QuakeSounds2/comboking.wav SOUND = 19 MESSAGE @ %s made a comboking! SOUND = 20 REQUIREDKILLS 21 = QuakeSounds2/bullseye.wav SOUND = 20 MESSAGE @ %s is bullseye! SOUND = 21 REQUIREDKILLS 22 = QuakeSounds2/megakill.wav SOUND = 21 MESSAGE @ %s made a mega kill! SOUND = 22 REQUIREDKILLS 23 = QuakeSounds2/massacre.wav SOUND = 22 MESSAGE @ %s is massacre! SOUND = 23 REQUIREDKILLS 24 = QuakeSounds2/impressive.wav SOUND = 23 MESSAGE @ %s is impressive! SOUND = 24 REQUIREDKILLS 25 = QuakeSounds2/maniac.wav SOUND = 24 MESSAGE @ %s is Maniac! SOUND = 25 REQUIREDKILLS 26 = QuakeSounds2/lud.wav SOUND = 25 MESSAGE @ %s is CRAZY! ; If you wanna add another killstreak sound, it will be the sound with the number '17'. ; Headshot ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. ; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen). ; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim). ; NOTE: I suggest to leave the message blanc. HEADSHOT EVENT = 1 HEADSHOT ONLY KILLER = 1 HEADSHOT SOUNDS = QuakeSounds2/headshot.wav , QuakeSounds2/headshot2.wav , QuakeSounds2/csrheadshot2.wav HEADSHOT HUDMSG = ; Suicide ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim. SUICIDE EVENT = 0 SUICIDE SOUNDS = QuakeSounds2/suicide.wav , QuakeSounds2/suicide2.wav , QuakeSounds2/suicide3.wav , QuakeSounds2/suicide4.wav SUICIDE HUDMSG = %s knows how the kill command works! ; Grenade kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. NADE EVENT = 1 NADE SOUNDS = QuakeSounds2/nade3.wav , QuakeSounds2/nade2.wav NADE HUDMSG = %s made a precision throw to %s ; Team kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'. TEAMKILL EVENT = 0 TEAMKILL SOUNDS = QuakeSounds2/teamkiller.wav TEAMKILL HUDMSG = %s is probably delusional... ; Knife kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. KNIFE EVENT = 1 KNIFE SOUNDS = QuakeSounds2/knife.wav , QuakeSounds2/knife2.wav ,QuakeSounds2/knife6.wav , QuakeSounds2/knife3.wav , QuakeSounds2/knife5.wav KNIFE HUDMSG = %s sliced and diced %s ; Firstblood ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'. FIRSTBLOOD EVENT = 1 FIRSTBLOOD SOUNDS = QuakeSounds2/firstblood.wav FIRSTBLOOD HUDMSG = %s made First Blood!!! ; Roundstart ; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here! ROUNDSTART EVENT = 1 ROUNDSTART SOUNDS = QuakeSounds2/prepare.wav , QuakeSounds2/prepare2.wav , QuakeSounds2/prepare4.wav ROUNDSTART HUDMSG = Prepare to Fight!!! ; Double kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'. DOUBLEKILL EVENT = 1 DOUBLEKILL SOUNDS = QuakeSounds2/doublekill.wav , QuakeSounds2/doublekill2.wav DOUBLEKILL HUDMSG = Wow %s made a double kill! ; Hattrick ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round. ; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!" HATTRICK EVENT = 1 HATTRICK SOUNDS = QuakeSounds2/hattrick.wav HATTRICK HUDMSG = %s was unreal this round! MIN FRAGS FOR HATTRICK = 7 ; Flawless victory ; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name. ; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'. FLAWLESS VICTORY = 1 FLAWLESS SOUNDS = QuakeSounds2/flawless.wav FLAWLESS VICTORY HUDMSG = Flawless %s victory! TERRO TEAM NAME = TERRORIST CT TEAM NAME = COUNTER-TERRORIST ; Revenge ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name. ; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound. REVENGE EVENT = 1 REVENGE ONLY FOR KILLER = 1 REVENGE SOUNDS = QuakeSounds2/payback.wav REVENGE KILLER MESSAGE = You got avenged on %s! REVENGE VICTIM MESSAGE = %s got avenged on you!